Ocean Series : Speculative corals of the Chtulhucene
VR sculpted corals and coral reefs
The artistic process of digital images rendered in 3D from coral sculptures made in virtual reality presents a unique opportunity to explore themes of the Anthropocene and Cthulhucene through the lens of coral reefs and naturecultures.
The incorporation of speculative design into the artistic process adds an additional layer of complexity and criticality to the work. The coral sculptures, created in virtual reality, allow for an exploration of the intersection between the natural world and technology, while also highlighting the fragility and importance of coral reefs in our changing world.
The crystal textured corals and forms are created through a combination of 3D modeling techniques and virtual reality sculpting tools. The use of crystal textures adds a striking visual element to the sculptures, while also referencing the fragility and beauty of coral reefs. The intricate forms of the sculptures are inspired by the complex and varied shapes of real coral reefs, and are meant to evoke a sense of wonder and awe at the natural world.









At the same time, the use of digital tools and virtual reality allows for a layer of abstraction and distance from the physical world, raising questions about our relationship with nature in the Anthropocene era. The use of speculative design also allows for an exploration of alternative possibilities and futures for the relationship between humans and the natural world.
D. Haraway writes :
“The proliferation of coral reefs is a sign of the wealth of symbiosis in the world, of the astonishing fecundity of the oceanic world, and of the heterogenous intimate contact zones between human and nonhuman beings that can foster flourishing multispecies worlds.“
Haraway highlights the complex and interconnected relationships between human and nonhuman beings, and the importance of recognizing the symbiotic relationships that allow for the flourishing of life on our planet. Her writing on corals emphasizes the fragility of these ecosystems, and the urgent need for humans to take action to protect and preserve them in the face of the challenges posed by the Anthropocene.
The incorporation of feminist discourse emphasizes the importance of considering diverse perspectives and experiences in discussions of the Anthropocene, and speculative design allows for the exploration of alternative futures and possibilities for the relationship between humans and nature. The artistic intention of these digital images offers a thought-provoking and multi-faceted exploration of complex and pressing issues.












These 3D corals are also used in Unity game engine with dynamic environment and shading in order to offer a VR immersive experience.
The use of Unity game engine to create a VR immersive 6DOF (six degrees of freedom) experience with the 3D corals adds an exciting new dimension to the artwork. By creating a dynamic environment with changing lighting and shading, the VR experience creates a sense of presence and immersion for the viewer, allowing them to interact with the sculptures in a way that is not possible through traditional 2D media.
The 6DOF aspect of the experience adds an additional layer of interactivity, allowing the viewer to move and explore the environment from different angles and perspectives. This creates a more dynamic and engaging experience, allowing the viewer to become fully immersed in the world of the coral sculptures.
Adding a new level of engagement and interactivity to the artwork, creating a truly unique and memorable experience for the viewer.